VAILL 410: Advanced Digital Illustration
Winter 2014 — 3D Illustration Project
Assignment
Design, model, and texture a two-part (major and minor) 3D illustration using both 2D and 3D software (Photoshop, Painter, Maya, Mudbox, etc.). The subject of your 3D illustration may be a character, creature, vehicle, structure, prop or set piece (e.g. campsite, tree/plants, weapon/armor, etc.).
Procedure
- Start with thumbnail sketches or “roughs” to explore design ideas. Research relevant reference imagery to inform your concept.
- Draw your design clearly from at least three (3) different views, including a two-point (or three-point) perspective view.
- Use 2D digital illustration software to render at least one perspective view of your design in color, with visible indication of surface materials.
- Use 3D modeling and texturing tools to build geometry, assign materials, lay out UVs, and pose or arrange your 3D object(s) in a scene.
- Use 2D illustration software (Photoshop, Painter) to create and apply finished textures in color for all surfaces of 3D objects in your scene.
- Use lighting and rendering tools to compose, light and render your 3D illustration for portfolio presentation.
Details and Expectations
- Geometry must be used efficiently and effectively, with approximately 1,000 to 10,000 polygons, depending on the subject.
- Geometry must be “clean,” using only 3- and 4-sided polygons and no stray vertices.
- Textures must be used efficiently (256 - 1024 pixels square) and not reveal obvious seams.
- Final art must be “production-ready” and suitable for use in a video game, mobile app, animated film, etc.
- Images of all concept and production stages must be posted on the class blog by the deadlines specified to earn full credit.
Due Dates
(See table below: “3D Illustration Project Schedule”)
Evaluations
- All stages of the project are subject to peer review in regular, formal class critiques.
- Four (4) phase milestones will receive professor evaluations for quality: 1. Concept Design Package, 2. Minor 3D Project, 3. Major 3D Project, and 4. Final Renderings.
Resources
- How To Draw, by Scott Robertson & Thomas Bertling
- Autodesk.com — Free Software Downloads — Maya Tutorials — Maya Glossary
- Gnomon Library — http://dbs.lib.byu.edu/gnomon — http://www.thegnomonworkshop.com
- HBLL — http://guides.lib.byu.edu/illustration — http://guides.lib.byu.edu/architecture — http://guides.lib.byu.edu/costumefashion
- ARTSTOR — http://www.artstor.org.erl.lib.byu.edu/index.shtml
- CGSociety — http://cgsociety.org — CGHub [PG-13]
3D Illustration Project Schedule
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Project Phases
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Project Steps
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Due
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Points
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Class Activities
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Concept
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Concept Design Project
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40
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1/8
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10
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Project & process introduction; methods & resources
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1/15
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10
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Basic Maya orientation; concepts & terminology
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1/22
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10
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3D modeling & UV mapping tutorials
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1/29
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10
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3D modeling & UV mapping tutorials
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2/5
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Qual.
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3D modeling & UV mapping tutorials
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n/a
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10
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Production
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Minor 3D Project
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30
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2/12
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10
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UV mapping & texture painting demos
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2/19
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10
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UV mapping & texture painting demos
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2/26
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10
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UV mapping & texture painting demos
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3/5
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Qual.
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Presentations & demos as needed
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Major 3D Project
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60
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3/12
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15
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Presentations & demos as needed
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3/19
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15
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Presentations & demos as needed
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3/26
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15
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Presentations & demos as needed
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4/2
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Qual.
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Presentations & demos as needed
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Finishing
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4/9
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15
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Presentations & demos as needed
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4/18
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Qual.
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Total
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130
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FINAL: Friday, April 18th, 7:00 am-10:00 am
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