Saturday, March 1, 2014

Garrett Hoyos : Zbrush Model Update

Slowly but surely. I'm finally starting to get the hang of Zbrush - essentially the process is creating a concept sculpt and then extracting (extruding) individual pieces off of it and making it look good. It's been like relearning Maya all over again, I feel like the possibilities are endless though. I'll be creating a displacement map next week and then texturing the following week.

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