BYU 2014 Winter: Advanced Digital Illustration
Showing posts with label
Garrett Hoyos
.
Show all posts
Showing posts with label
Garrett Hoyos
.
Show all posts
Tuesday, April 1, 2014
Garrett Hoyos: Character Breakdown
If you wonder why I'm not in class... I don't think those mac minis can handle rendering like this.
Not done with the breakdown yet, but almost there.
Thursday, March 20, 2014
Garrett Hoyos: Finished Competition for Sony Online
Friday, March 14, 2014
Garrett Hoyos: Completed Model and UV's, Temp Lighting, Shading, Texturing
Character Modeled and UVd in Zbrush
Character Posed and Rendered in Houdini
Character Textured and Temp Shaded/Lit in Houdini
Character quickly procedurally textured/shaded and quickly composited in Nuke to see the direction the final image should go
Tuesday, February 11, 2014
Garrett Hoyos: Zbrush Concept Sculpt
Wednesday, February 5, 2014
Garrett Hoyos: Concept Final
Monday, January 20, 2014
Garrett Hoyos: Color Exploration
Tuesday, January 14, 2014
Garrett Hoyos : Ocean Trooper (character + weapon sketch)
Paint-over:
Wednesday, January 8, 2014
Garrett Hoyos: Thumbnails
Tuesday, January 7, 2014
Top 10 Tips of Texturing
This is pretty helpful for when we get to texturing
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_top_ten_tips_of_texturing
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